How to build your passthrough AR app for Oculus Quest in Unity

I love passthrough augmented reality, because it lets us create AR experiences with the VR headsets that we already own, plus it also opens up augmented reality to new possibilities, like wide-FOV vision or diminished reality experiences. You all know that Facebook has recently released Passthrough APIs to let developers create AR experiences on Quest 2, and of course, I am experimenting with them. For instance, I’ve been doing cool stuff like this experiment in mixing AR passthrough, music, and haptics. and we of New Technology Walkers have launched our game HitMotion: Reloaded in passthrough MR on SideQuest (try it here)! [embed]https://youtube.com/watch?v=XNh_FYum16g&version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent[/embed] Play HitMotion and stay fit while having funSince I love this, I would like to teach you how you can create such experiences yourself as well! So let me show you how you can develop an AR app for Oculus Quest 2 using Oculus Passthrough