Answering the Cryptic Question: Does the Metaverse Need NFTs?
This article was originally published on arpost.co
This article was originally published on arpost.co
This article was originally published on arpost.co
Extended reality technology is a part of “the metaverse” – a materializing virtual/physical world that seems perpetually here and perpetually around the corner. Another major part of the metaverse is “Web3” – an interconnection of human and computer systems brought about by data that is more universal, more complete, and more personal. In the middle is InfiniteWorld. .u481e60b9c5209f3dcbda5bd0a5929d89 { padding:0px; margin: 0; padding-top:1em!important; padding-bottom:1em!important; width:100%; display: block; font-weight:bold; background-color:#FFFFFF; border:0!important; border-left:4px solid #E74C3C!important; box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -moz-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -o-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -webkit-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); text-decoration:none; } .u481e60b9c5209f3dcbda5bd0a5929d89:active, .u481e60b9c5209f3dcbda5bd0a5929d89:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; text-decoration:none; } .u481e60b9c5209f3dcbda5bd0a5929d89 { transition: background-color 250ms; webkit-transition: background-color 250ms; opacity: 1.05; transition: opacity 250ms; webkit-transition: opacity 250ms; } .u481e60b9c5209f3dcbda5bd0a5929d89 .ctaText { font-weight:bold; color:#000000; text-decoration:none; font-size: 16px; } .u481e60b9c5209f3dcbda5bd0a5929d89 .postTitle {
The second annual AR/VR Policy Conference took place this Wednesday, September 14, in Washington D.C., accompanied by a live stream on YouTube. The event, once again hosted by Information Technology Innovation Foundation and the XR Association, followed last year’s all-virtual event. Registration for both events was free, regardless of in-person or virtual attendance. As a proud media partner of the AR/VR Policy Conference, here’s the ARPost recap – though you can also watch the complete event on YouTube. Welcome and Keynote The marathon session lasted from 11 AM to 5 PM local time, though in-person attendants also had access to a networking social following the conclusion of the sessions. There was also a demo floor for participating companies to showcase their XR for good projects. Elizabeth Hyman’s Welcome Address The AR/VR Policy Conference started off with a welcome address by XRA CEO Elizabeth Hyman. Hyman praised ITIF as a partner
The social aspect of the metaverse has incredible potential to change how we live our lives. The problem is that right now, most social “metaverse” platforms are in VR – meaning that they can only change our lives while we’re wearing a headset. This creates a potential disconnect between our physical and virtual lives rather than an integration. Dropp has a different idea. .udae18bd50c1dddd0d5d4132828be5cd2 { padding:0px; margin: 0; padding-top:1em!important; padding-bottom:1em!important; width:100%; display: block; font-weight:bold; background-color:#FFFFFF; border:0!important; border-left:4px solid #E74C3C!important; box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -moz-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -o-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); -webkit-box-shadow: 0 1px 2px rgba(0, 0, 0, 0.17); text-decoration:none; } .udae18bd50c1dddd0d5d4132828be5cd2:active, .udae18bd50c1dddd0d5d4132828be5cd2:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; text-decoration:none; } .udae18bd50c1dddd0d5d4132828be5cd2 { transition: background-color 250ms; webkit-transition: background-color 250ms; opacity: 1.05; transition: opacity 250ms; webkit-transition: opacity 250ms; } .udae18bd50c1dddd0d5d4132828be5cd2 .ctaText { font-weight:bold; color:#000000; text-decoration:none;
This article was originally published on arpost.co
This article was originally published on arpost.co
Digital fashion is making waves online and in the real world. Using augmented and virtual reality technologies, customers can “wear” digital clothing and accessories like they would their traditional, tangible counterparts. However, unlike their more traditional counterparts, these digital outfits break the rules and confines of the real world, enabling people to have more ways to express themselves and break boundaries. A Business of Fashion report highlights the steady shift from traditional to more novel, digital platforms, with 50% of US consumers showing interest in acquiring digital assets, be they NFTs, in-game items, digital avatars, or digital fashion. The Rise of Digital Fashion The pandemic has propelled the transition to digital. While consumers are already trying out digital skins, other in-game accessories, and social media filters, consumers’ expectations and behaviors are constantly changing. Digital fashion offers a way for consumers to use digital wearables for their avatars or to have
Mobile-first AR social network XONE, created by Auras Studios, stands out with its focus on interactive, user-generated content and musical content. Following the footsteps of TikTok, XONE is projected to showcase explorable AR realms for different fandoms and communities to gather and socialize in the immersive Web 3.0. What Is XONE? James Shannon, CEO and co-founder of XONE XONE is an all-new metaverse project where users can build and share 3D worlds. It mimics the creative experience of decorating a personal space to define unique cultural identities. XONE is envisioned to become the latest iteration of today’s top social media platforms, like TikTok. “XONE combines familiar features such as likes, comments, discovery, and home feeds with new concepts like immersive worlds and blockchains,” XONE CEO and co-founder, James Shannon, explains. “I started this project two years ago with the goal to create spaces where fandoms and cultural identities could be
For some, going to the movie theater is a magical experience. Some might even save their ticket stubs from favorite films viewed on the big screen. And, what makes every collectible better? An AR collectible, of course. A partnership between Regal Cinemas and Moviebill is showing us how it’s done. An Ongoing Partnership Regal is a cinema chain stretching across America. That includes the continental United States, but it also includes Alaska, Hawaii, and the territories of American Samoa, Guam, and the Northern Mariana Islands. If you don’t already know where to find the Regal Cinema nearest to you, you can find it on this list. The Regal app is home to the Moviebill scanner. Moviebill, an AR studio that launched in 2016, has been working with Regal for a number of years on AR collectibles to bring even more magic to big-budget movies “to keep the theatrical experience going