Izumi World AR Game Plans to Bring Augmented Reality and NFTs Together in Play-to-Earn Experience
This article was originally published on arpost.co
This article was originally published on arpost.co
I’m back in Italy, but I have left a piece of my heart in Austin, where I had an unforgettable experience both on the personal and professional side at SXSW (you can read more about my experience here). I thank everyone that made my days so awesome, and I hope to meet you again soon! This newsletter is happening one day after because on Sunday I was traveling, so I had to spend my Monday reading online articles for this roundup while I still was confused about the time of the day and the night. Luckily, we had not huge news about XR this week, so my work has been a little easier 🙂 Before I leave you to the big news of the week, don’t forget to register to NVIDIA GTC using my unique referral code: https://www.nvidia.com/gtc/?ncid=ref-crea-201724 ! If you are from the EMEA region, and you use my special link to
Ten days ago, I revealed to you that I was going to Austin, Texas to attend the SXSW, one of the most important events about creativity and technology in the USA. Today, while I’m packing my stuff up to go back to Italy, I want to tell you a few words about my experience there, and if I think it has been worth going. Going SXSW SXSW Logo (Image by SXSW)Even if it is not so famous in Europe, the SXSW (South by SouthWest) has always been one of the events to be in the United States. It gathers people from the tech industry, from movies, from music, all
This week on the VR Gamescast we’re talking about Moss: Book 2, Virtual Virtual Reality 2 and more.After a short break, Jamie and Harry are back to round up the latest VR news and reviews. Headlining this week is the reveal that Moss: Book 2 is coming to PSVR 2 on March 31! Jamie’s seen an extended demo of the game – what does he make of it? And why are so many VR games announcing their release dates just weeks before they arrive? [embed]https://youtube.com/watch?v=xkS129auK1s[/embed] Elsewhere, Harry returns to Virtual Virtual Reality 2, a game we’d previously only reviewed in part due to bugs. Now that there’s been a few patches, is the experience much better? And what’s up with VR storytelling? Why is it so much harder to do than traditional gaming and films? We ponder those questions as we also look over what went wrong with
In my visit to SXSW, I could not miss the fireside chat with Mark Zuckerberg that took place two days ago. I have never seen Zuckerberg in real life, and even if he was in streaming, it was anyway intriguing that he was speaking live and also answering live to the questions of the audience, so it was a bit like having him in the room with us. I’m not a big fan of Zuck, honestly speaking, but he’s still the CEO of the most important XR company in the world, so it’s worth listening to what he has to say. And seeing his big face and listening to his words was in the end an interesting experience. If you are afraid of having missed some big announcements, relax. During the interview, the Zuggity Zuck just repeated the same things we have already heard a bazillion times: his vision for
When you’re on social media and see someone engaging in dangerous, illegal, or often just distasteful activity, it is often fairly easy to report the content or the poster. In the physical world, these situations are less frequent and scarier but here too there are ways to report illicit interactions when necessary. But, what about immersive experiences? We tend to spend most of our time talking about the positive interactions and promises of immersive experiences. While AR and VR applications combine the best of in-person and online events, they also combine the worst of these settings for people who would misuse them. A recent report by the Information Technology & Innovation Foundation (ITIF) explores this. Authors and Influences “Content Moderation in Multi-User Immersive Experiences: AR/VR and the Future of Online Speech” is a free online publication by Daniel Castro, ITIF vice president and director of the Center for Data Innovation.
This article was originally published on arpost.co
Backseat VR technology will arrive on select Audi sedans and SUVs as soon as this Summer.Last month HTC Vive announced that it was partnering with in-car VR entertainment company Holoride to bring its new HTC Vive Flow to backseats everywhere.During SXSW this week it was announced that Holoride technology will be launching on select Audi sedans and SUVs with the new MIB 3 technology this Summer, offering consumers their first taste of backseat VR entertainment.Powered by a blockchain ecosystem, the platform features one-of-a-kind “Elastic Content” that takes into account everything from the speed and movement of the vehicle to the length of the trip itself. This means no two in-car VR experiences will ever be exactly the same.So, how exactly does this system work? Holoride partnered with a company called Terranet to utilize VoxelFlow, a system of sensors that captures movement data and transates it into gameplay in real-time. As
Here’s how Meta distills the benefits of Mark Zuckerberg’s latest effort to shape modern life: “3D spaces in the metaverse will let you socialize, learn, collaborate and play in ways that go beyond what we can imagine.”We already have multiple VR headsets from different manufacturers for socializing, learning, collaborating, and playing in ways that are impossible to fully grasp until experienced. If VR headsets already do what Zuckerberg’s homepage at Meta describes, and Oculus was almost synonymous with much of this already, why would he abandon Oculus as a brand and move the goal posts out into the future? There’s a bigger role to play in shaping the future of human experience than just shipping better VR systems year after year, and Zuckerberg is taking that role as the head of Meta Platforms. There’s the worsening effects of climate change to contend with as well as the seemingly always-four-years-away dream
The shared virtual world will feature characters from popular games like Pac-Man, Dark Souls, and Gundam.Bandia Namco, the Japanese video game and toy company with massive global appeal, recently announced plans to commit a whopping 13 billion yen ($130M USD) towards the development of a new “metaverse” experience dedicated to its most popular gaming and anime franchises.The “Gundam Metaverse,” as they are calling it, will feature a number of popular IPs, such as Pac-Man, Soul Calibur, Dark Souls, and of course plenty of giant robots from the critically-acclaimed Gundam universe. The primary goal, according to BNE (Bandai Namco Entertainment), is to help fans of the brand connect with each other through virtual concerts, movies, live events, and other social VR experiences.BNE made the announcement when the company shared its mid-term plans (April 2022 to March 2025) with shareholders detailing the three core goals of its “IP Axis Strategy.”Connecting fans through its